while True: learn
This is a 2D puzzle game where you drag-and-drop components and
connect them together. I liked it enough to play through the entire
game, but the game has many problems that drag it down.
THE GOOD:
- The pipe-and-filter
style puzzles are a fresh take on the puzzle genre. They are generally
fun, and it can be quite challenging to achieve a gold medal on each
puzzle.
- I like cats, cats are a major theme of the game, they are cute.
- Cute ending!
THE BAD:
- There is one song on loop for the whole game.
- The game's story is cute, but irrelevant. You get rewarded with
tidbits of advancement as you solve puzzles, but the puzzles have
nothing to do with your goal.
- The game promises coding and machine learning, but delivers neither.
What it does give you is pipes and
filters.
- The supposed machine learning is not even simplified machine
learning. For example, the machine learning components get trained by
magic without needing to evaluate their outputs. It makes training them
boring and pointless.
- You are far better off using Snap!
if you want a visual language to help you learn how to program machine
learning.
- The text introductions to each puzzle are hard to understand
and pointless. They very rarely have anything to do
with the puzzle.
- The English tutorials and explanations are very hard to
understand. Since the puzzles have nothing to do with machine learning,
there is no way to figure out how machine learning works through
practical experience.
- The Startups feature is very poorly done. Startups
are badly explained and provide very little useful feedback on what
you've done right or wrong. The potential solution is so dumbed down
from the text description of the problem that it's impossible to intuit
solutions. My understanding (SPOILER): I believe you have two main
goals: (1) To consume all of the inputs, and fill in
all of the outputs, and (2) prevent any traffic jams, and thus
allow a constant stream of input to flow through your solution. Avoid
using any load balancers as they cost money and make the startup
unprofitable. After releasing your solution, if you've done things
right, within a few days the startup should be making money! The only
number that matters is your daily profit. Once that goes into the
negative you sell, and usually make a modest profit.
- The driving simulators are also extremely
confusing. My understanding (SPOILER): In the early challenges you
just succeed automatically. In the later challenges the only thing you
can do is fiddle with the settings, if you pick the wrong settings you
fail. Just play with the initial settings until you succeed.
- Doing puzzles can get repetitive since the pipes and filters are
very consistent from one puzzle to the next. I usually didn't play for
more than an hour or two at a time.
THE UGLY:
- You can save your setup in the level, but there is no corresponding
load button. It's not clear that you can only load a saved configuration
in future levels as a sub-component.
- Some of the puzzle introductions cover military or spying
applications that seem immoral, which is an odd thing to see in an
otherwise very sweet and cute game.