Night in the Woods
This is a a 2D platformer, but it's got a strong story focus (a
coming of age story) and most of the gameplay is walking around and
talking to people. In addition, there are two major mini-games: playing
music like in Rock Band, and a fairly simple, but extremely difficult
old-school 2D isometric action platformer. I enjoyed the game enough to
play through the whole story, but I can't say I loved it.
THE GOOD:
- The characters are interesting.
- The dialog is quite good.
- The story's themes are very topical and relevant to any ordinary
working-age person alive nowadays.
- I like how areas changed subtly from day to day. There was always
something different going on.
- I enjoyed the mini-games for the most part, although Demontower and
the last song were both too hard for me.
- I enjoyed the art style.
- It's very woke (I like this, you may not).
THE BAD:
- The game is very slow. You walk slowly. You have to walk back and
forth over the same areas over and over. The areas evolve a bit each
day, so it's not as terrible as it might sound, but it's not that great
either.
- The story touches on some really interesting themes, but I can't say
it grabs them in any really compelling way. It merely nods to the
themes. "These things are important," it says. But the story doesn't
give any juicy insights or takeaways to think about.
- It's a coming of age story. There must be some people that believe
these are High Art, but I'm not one of them.
- The pacing was off. The story evolves very, very, slowly. You have
to wait a very long time to sate your curiosity about what happened a
week before the start of the story, and then WHAM! the answer is more
confusing than satisfactory, and the game ends. The ending is too rushed
to have any good debate or answer to the story's themes.
- I found the overall plot to be kind of weird and not make a lot of
sense... I thought for a long time that the story was surely about the
main character's descent into schizophrenia. It isn't... and that is
extra weird. Magic, psychic powers, angels, and demons, are an
unsatisfying addition to a game that is set in an analogue of the real
world.
- Late at night, in the dark, someone can't recognize you instantly
(I'm talking to you, masked bad guy!).
- It doesn't make any sense that a secret cult of murderers can
exist for a long time, in secret, in a small town.
- If a mine collapses, and a dozen people are killed, it will be
noticed! It causes an earthquake, you know. And when a dozen members of
a small town disappear overnight, the survivors will be freaking out the
next day. It will not be a regular day in town.
THE UGLY:
- I did not encounter any bugs or crashes, which is a good thing.
- Depending on the exact moment you save your game and exit, you might
have to re-play some of the story. However, this was never a major issue
for me.