Monster Train
Monster
Train is a deck-building game. It's following in the footsteps of
other great games like Slay the Spire.
As a result, I will be comparing this game to Slay the Spire a lot. If
you are unfamiliar with it, see my (Slay the
Spire review).
In Monster Train, you defend a train full of (you guessed it)
monsters. You fight a series of battles, with each battle involving a
bunch of minor enemies followed by a major (boss) enemy. In-between
battles you do some deck construction using various stations. One run
takes about 60 to 90 minutes.
I've gotten 85 hours of fun out of this game.
THE GOOD:
- Monster Train is a really fun card battler.
- The train level mechanic, where you have 4 different levels in your
train, adds a lot of strategic depth and novelty.
- You can always refuse a new card or artifact, something I
always wished I could do in Slay the Spire—which would force me to take
cards I didn't want and then make it really hard to get rid of
them.
- It's also easier to remove cards you don't want, often allowing you
to craft the deck you want by the endgame.
- The game lets you know who the major bosses are at the very start of
the run. This allows you to build your deck accordingly.
- Great variety of enemies, cards, and special abilities.
- Great learning curve, as new concepts are gradually introduced so
you don't have to drink from a firehose of knowledge.
- Nice graphics and music.
THE BAD:
- There is no real story to the game. There's kind of the veneer of a
story, but it doesn't really explain why you need to do multiple
runs.
- Even with the better control over your deck than other games in the
genre, you are still at the mercy of the random number generator. It can
be frustrating to lose because you never found the cards you needed, or
because of a terrible draw for an otherwise great deck.
- The game developers claim this game is a roguelike, but it's not
really. You play to unlock new features, which is a good
tutorial mechanic, but to be a roguelike the game should
require you to learn by failing. I won on my second attempt.
THE UGLY:
- In this game the protagonists are the demons of Hell, and you
actually fight against Heavenly angels. This doesn't bother me,
but you might find it offensive.
- When using a mouse and dragging a card to play it, if you linger the
game can automatically scroll up to a level above. This is a great way
to ruin your battle by playing the card on the wrong level!
- The game enables you to ramp up the difficulty with a feature called
the Covenant. This is ostensibly a good thing that gives the
game some extra life and challenge. Unfortunately, in trying to find a
variety of ways to increase the difficulty the game designer has mainly
made the game more annoying. They add lots of junk cards to your deck
and make it harder to remove those cards. Hence, rather than ending with
a bang, the game kind of fizzled out with a whimper as I got
increasingly frustrated and quit.