Halcyon 6: Lightspeed Edition
Aside from resource gathering and base-building, the main gameplay is
JRPG-style ship-to-ship fighting, with a bit of ground-based individual
fighting! I got 41 hours of mostly fun out of it, which is pretty
impressive for an indie game.
THE GOOD:
- The fighting is tactically quite complex, with lots of consideration
of precise timing, turn order, and combinations of abilities.
- The overall strategy outside of fighting is initially quite
interesting as well. There are very few resources available and many
challenges to solve for which you need to unlock capabilities in the
right order.
- The character Bucky Rogers is too funny
THE BAD:
- The click-through tutorial at the beginning of the game is not
helpful at all
- The regular difficulty was too hard for me, so I had to go with
Easy, which was a lot more reasonable.
- By the late game the fighting started to feel repetitive.
- By the late game there was little left to do strategically.
THE UGLY:
- There were a bunch of minor bugs but no show-stoppers.
- The game crashed once and I lost an hour of play time.
- The handling of fleet membership when the fleets are away from your
base is buggy and weird. I was able to empty out a fleet while it was
traveling, although it was just a visual bug that had no gameplay
effect.
- There were numerous bugs that could be triggered if you sent a fleet
to a location before the enemy arrived. Often, the
pre-programmed event would fail to trigger and you would need to leave
and come back, or the before-battle conversation would end up happening
after the battle.