For the King
This is a challenging strategy and tactical combat Fantasy game. You
play a party of 3 adventurers doing quests to save the kingdom. It has 3
main modes: an overland mode where you move across and discover an
isometric map, JRPG-style battles, and linear dungeon crawls. The 3
modes nicely dovetail into each other, leading to interesting strategic
choices and a surprisingly deep game in terms of mechanics, tactics, and
strategy.
THE GOOD:
- The best part of this game is the couch co-op. I was able to play
this game with my casual gamer significant other and we really
enjoyed ourselves.
- This game is like playing a really smooth, well-designed board
game.
- The game's difficulty is really well-balanced. Along with the fact
that save-scumming is very difficult (you can go back at most 1 turn),
it can make the game a real nail-biter to play! I found myself
frequently yelling obscenities at the monsters because it was so
intense!
- The game's random mechanic (based on "slots" or 100-sided die rolls,
basically) is very subtle, and it took me many hours of game play to
fully realize its implications.
THE BAD:
- If you're looking for fun story or whatnot, this game doesn't have
anything but the most simplistic plot. This isn't a bad thing if you
know to expect that, but obviously the game would be even better with an
engaging story.
- The character special abilities and the combat status effects are
very poorly explained in the in-game documentation, and I had to refer
to the Wiki a lot.
THE UGLY:
- The character classes are really weird and it can take a while to
grasp how to build items for them.
- There's a Hobo class! ... !!!!