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Darkest Dungeon

Darkest Dungeon is a turn-based combat game with some exploration, expedition planning, base upgrading, and roster management thrown in for good measure.

One part of the game is spent at the Hamlet, where you manage your roster of heroes (accepting new heroes and paying for training, equipment, and healing) and upgrade the town.

The rest of your time is spent delving into dangerous dungeons. You need to plan out each expedition by choosing the right heroes and giving them the right skills and equipment. You then control the team as they move left-to-right along corridors and into rooms. They encounter points of interest (such as treasure chests, mysterious shrines, or battles) along the way. The delve goal is usually to explore 90% of rooms or defeat all room combat encounters.

The point of the game is basically to learn how its various systems work, level up the Hamlet and your heroes, and then kick the ass of the final dungeon (the Darkest Dungeon, obviously).

I played 87 hours to complete the game on the easiest (Radiant) difficulty. I had fun most of the time, but had no interest in starting over to play harder or longer difficulty levels.

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